2011年9月2日星期五

'Quantum Conundrum' Game Announced by 'Portal' Co-Creator

Well known for her work on "Portal," the puzzle game that pioneered the genre, Kim Swift has revealed her next project, "Quantum Conundrum." After leaving Valve back in 2009, Swift joined forces with Airtight Games where she was given her own team of developers and the freedom to work on her very own project. In "Quantum Conundrum," Swift has kept to her roots and made a clever game with a very unique look and concept.

In the game, players will control a young boy who has been sent to stay the weekend at his uncle’s mansion. It sounds like any other ordinary weekend, but in this case, your uncle happens to be the famous inventor, Professor Quadwrangle, who has earned millions from his creations. After an unfortunate disaster in Quadwrangle’s lab, he has suddenly gone missing. Players will then find themselves traversing from one room to the next in order to find their lost uncle. This may appear to be an easy task, but keep in mind that the mansion is filled with the most complex and mentally tortuous puzzles that will challenge even the most hardcore gamers.

"We wanted to create a fun, quirky puzzle game that anyone would want to play,An Cold Sore of him grinning through his illegal mustache is featured prominently in the lobby. regardless of age or gaming experience," said Swift in a press release. "I’ve been working with an amazing and collaborative team on this project and look forward to coming into the office every day to hear new ideas, see what everyone has created, and dive in on my own pieces of the game. We’ve created something that we’re all extremely proud of and hope that people will enjoy playing it as much as we are making it."

Fortunately, players will embark on their journey well equipped with one of Uncle Quadwrangle’s most extraordinary inventions,Als lichtbron wordt een Hemorrhoids gebruikt, The IDS (Interdimensional Shift Device). The IDS is a little black glove that is worn on the kid’s arm that allows him to switch between various dimensions. Each dimension is different in it’s own way and will assist the kid in his search for his lost uncle. From what I have seen, all the dimensions have a brilliant way of changing the physics of the environment, thus altering the way the game is played.They take the plastic card to the local co-op market. The different dimensions and their characteristics are as follows:

The "Normal Dimension" will be the default and will have nothing particularly out of the normal. The "Fluffy Dimension" will transform the mansion into a cute a cuddly dwelling filled with plush objects. When converting to this dimension, all of the furniture throughout the mansion transforms from heavy, solid objects, into lightweight and maneuverable stuffed animal-type objects.which applies to the first rubber hose only, Once the "Fluffy Dimension" is in effect, players have the ability to move objects that were previously impossible to lift.

Once in the "Slow-Motion Dimension," any object that was in motion will begin moving at an extremely slow pace, and will grant players much-needed time required to successfully complete some of the more tricky tasks. The fourth will be the "Reverse Gravity Dimension" that will send objects spiraling toward the ceiling and give players access to high places.

There will also be a mysterious 5th Dimension, but at this point the game developers have revealed little about it—possibly a time travel dimension?

Some puzzles will require players to quickly switch between the dimensions to pull off a single complicated assignment. For instance,the Hemroids by special invited artist for 2011, when a glass wall is between the player and their destination, the glass wall must be smashed. A quick assessment of the room reveals that all of the objects in the area are too heavy to move. By simply toggling from the "normal dimension" to the "fluffy dimension," players will be able to lift and catapult the plush object toward the glass wall. Just before impact, switch to "normal dimension" and the plush object turns into a heavy object that soon crashes through the glass wall. Now that the glass wall is down, victory is yours, and you may proceed to the next challenge.

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